I have been shown this very poorly-considered and presented Extra Credits video on the problematic nature of incorporating bioessential characterization in video games. The argument essentially is that a lack of nuance in characterization is necessarily poorer game design than incorporation of nuance would have been. On the way getting there are many hilarious failures of warped wokeness, but I'm here just to debunk the core concept.
Media does not need nuance. Reality needs to be approached with a level of nuance that media is neither capable of representing nor preparing you to deal with. Believing you can take lessons from the nuance of art and that that can be anything remotely worth the time you could spend learning by experience is the laziness of being unwilling to face reality.
The purpose of media should in fact be the compression of the vast nuances of the world into comprehendible throughlines that allow us to quickly understand, and opening the doors to considering nuances in the world going forward. No matter how rich a piece of media might be, it at best should be supplemental to your diet of worldly information, as convincing yourself you can discover nuance just through consuming the most-nuanced media will leave you underserved in being able to identify it.
The chase of nuance is called wisdom, And it is a never ending calling, being synthesized from a wealth of experience, media included.
I would enjoy a thorough teardown of an Extra Credits vid, since I like a bunch of their stuff, but I find a lot of their woke adjacent arguments to be poor as well.